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Interview: Terminator Salvation VFX supervisor Charlie Gibson – FRM DEN OF GEEK!

INTERVIEW OF CHARLIE GIBSON – VFX SUPERVISOR OF TERMINATOR SALVATION. CLICK ON IMAGE FOR MORE!!

Filed under: MINDS BEHIND VFX, VFX, , , , , ,

VFX supervision | rethinkfx – insight tips on Vfx Supervision

Interesting tips on vfx supervision by Ben Cowell.

This is an attempt to explain the live action shooting process for VFX supervisors. Many people trained in 3D and Compositing have never stepped foot onto a tv or film set and it can be quite unnerving. Whilst there’s nothing like experience I hope this guide can help smooth out some of the jargon and complexities.CLIK HERE TO READ MORE ON THE ARTICLE …

Filed under: MINDS BEHIND VFX, VFX, , , , , ,

MAKING OF Rorschach’s Mask in Watchmen – VIDEO JOURNAL

 

WATCHMEN RORSCHACH

WATCHMEN RORSCHACH

INTERESTING FACE OF THE VILLAN IN THE COMIC IN REALISTIC WAY BY ZACK SYNDER OF 300 FAME.

 

CLICK HERE FOR FULL REVIEW

VIDEO JOURNAL 1:

zack synder interview :

Filed under: MINDS BEHIND VFX, TECHNOLOGY, VFX, , , , , , , ,

Irradiance Environment Maps by Ravi Ramamoorthi/Pat Hanrahan

Googling for research papers on Technology behind VFX, gave this usefull links. This is first part of my technology explorations and Future.

 

Lighting in most real scenes is complex, coming from a variety of sources including area lights and large continuous lighting distributions like skylight. But current graphics hardware only supports point or directional light sources. One reason is the lack of simple procedural formulas for general lighting distributions. Instead, an integration over the upper hemisphere must be done for each pixel.

We present such a simple formula for diffuse objects, i.e. for the irradiance. The key to our approach is the rapid computation of an analytic approximation to the irradiance environment map. For rendering, we demonstrate a simple procedural algorithm that runs at interactive frame rates, and is amenable to hardware implementation. No texture-mapping is required for the irradiance with our approach.

Read more on this research papper. more From Ravi Ramamoorthi

Filed under: MINDS BEHIND VFX, TECHNOLOGY, VFX, vfx demo reel, , , , , , , , ,

John Dykstra on his favorite scene – the opening shot in ‘Star Wars’

Click on the image for full interview

Two-time Oscar winner John Dykstra is considered one of the true forefathers of visual effects. His credits include “Star Trek: The Motion Picture,” “Batman Forever” and “Hancock” and was a producer at the launch of the original “Battlestar Galactica” television franchise. He won his first Oscar for the original “Star Wars,” for which he was special photographic-effects supervisor, and his second for “Spider-Man 2” and is now immersed in the challenges presented by period combat as the visual effects designer on the Quentin Tarantino film “Inglourious Basterds.” He was on the set in Berlin when he spoke to Bradner by phone.

This is the third installment in our series “Wizards of Hollywood,” where we shine a spotlight on the masters of movie magic, the effects specialists who can dazzle us with screen images of liquid robots, giants and goblins, ferocious dinosaurs or just a special human soul who ages in reverse. Today, guest contributor Liesl Bradner interviews John Dykstra.

LINK FROM LA TIMES BLOG - Read full interview here!!

Filed under: MINDS BEHIND VFX, VFX, , , ,

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